Corepunk's Rocky Start – Feedback from the Alpha Frontlines

December 18, 2023 Feedback & Suggestions Ryan
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An Unfinished Symphony – The Alpha's Shortcomings

The collective sentiment among players was that Corepunk, despite its lengthy development period, felt like an unfinished product. The alpha release, which was expected to showcase the game's core mechanics and potential, instead revealed a game that seemed to lack depth and polish. Players voiced their concerns over the locked classes, limited content, and the absence of engaging features like storylines, dungeons, and equipment variety.

The comparison to a school project rather than a professionally developed game was a recurring theme in player feedback. The expectations set by the game's long development cycle clashed sharply with the reality of the alpha experience. Players struggled to understand what the development team aimed to test with such a bare-bones version of the game. The lack of content and refinement raised questions about the direction and future of Corepunk.

The Fading Aesthetics and Immersion

Initially, many players were drawn to Corepunk for its aesthetic appeal and the promise of an immersive MMO experience. However, as they delved deeper into the game, the initial charm of the visuals and ambiance quickly dissipated, overshadowed by the gameplay's shortcomings. The aesthetic elements, while commendable, could not compensate for the lack of substance in the game's core mechanics.

The issues with voice acting and dialogue further detracted from the immersion. Players described the voice acting as subpar, with dialogues that felt unnatural or overly simplistic. This aspect, which could have been a strength in creating an engaging narrative, instead became another point of criticism, highlighting the game's need for improvement in delivering a compelling story.


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