Herbalism - The Art of Harvesting Nature's Bounty in Corepunk

Herbalism - The Art of Harvesting Nature's Bounty in Corepunk

In Corepunk, Herbalism is a primary gathering profession focused on collecting valuable resources from Kwalat bushes. These bushes are complex ecosystems, offering a variety of materials that increase in value with the bush's age and size. Herbalism is ideal for players who wish to gather ingredients for Alchemy and other professions.

Herbalism. It's so darn cool, man!❞ — Nia Sundance

Mastery Levels

  • Newbie: 1 gathering cycle; Tier 1 nodes.
  • Journeyman: 2 gathering cycles; Tier 2 nodes.
  • Craftsman: 3 gathering cycles; Tier 3 nodes; reduced gathering time.
  • Expert: Advanced perks (details unknown).
  • Master: Ultimate efficiency (details unknown).

Harvesting and Materials

Herbalists harvest materials from three types of nodes: roots, grass, and flowers, each with three tiers. Higher-tier nodes yield more valuable resources, including epic materials like Rainbow Snail.

Common Materials:

  • Fragrant Root
  • Hazelnut
  • Jute
  • Silkworm Caterpillar

Uncommon Materials:

  • Blue Lotus
  • Carnivorous Plant
  • Magic Weeds
  • Six-leaf Clover

Rare Materials:

  • Petrified Spike

Epic Materials:

  • Rainbow Snail

Crafted Items

Using harvested materials, herbalists can craft items such as:

  • Cloth
  • Composite Material
  • Natural Oil
  • Organic Gel

Combining Professions

Herbalism pairs well with Alchemy, providing essential ingredients for crafting potent consumables.

Conclusion

Herbalism in Corepunk offers players the ability to gather and craft valuable materials and items. Mastering this profession enhances your capability to support other crafting professions, ensuring a steady supply of essential resources.