The following is an official news post, originally available here.
Hello everyone!
We want to announce that we have received enough pre-orders to achieve our goals, specifically for testing Alpha 4 on a large scale. As we mentioned at the start of the pre-orders, we would stop sales at a certain point during the testing phase.
So, today, on September 2, 2024, we are halting pre-order sales.
Sales for Corepunk will reopen on or a few days before the start of early access, scheduled for November 26, 2024.
The bonuses and skins for pre-order purchases will remain exclusive to pre-order holders and will no longer be available for purchase in the future.
The Alpha 4 test continues, and we want to express our deep gratitude once again to the test participants: those who participated and chose to wait for a more polished version of the game, those who are currently participating and continue to provide feedback, and most importantly, those who provide us with daily gameplay data. This data gives us insights into all aspects and nuances of the game.
You already see the nature and direction of the project, where it is headed, and you are shaping its future with us. We could never have done it without you, but now that we are receiving so much information, our task is straightforward: to fix everything that can be fixed, to package the content we've created over the years into logical, engaging gameplay, and to consider your feedback and in-game experience in realizing our vision.
To be frank, after all the technical and gameplay failures we've experienced, our biggest fear was having empty servers during the test, without the chance to test the game properly. But you, our community, had a different idea—you showed us the immense potential of our shared ideas and their implementation. Corepunk receives incredible support from you every day.
The level of interest in the project has exceeded all our expectations. We are getting a lot of positive feedback on the game's concept and its uniqueness. It has also been a great joy to see the game's ability to maintain a stable online presence, even in an absurd situation where the servers were crashing every hour for a week. Having a stable player base and the ability to continue testing and improving the game is a rare opportunity for us.
We are learning to be better and more experienced. We are learning to support and work with a live service model. As you may have seen from previous tests and the start of Alpha 4, the number of mistakes we made was beyond the norm, and it would be foolish to deny or ignore this. We are not ashamed of it. Artificial Core, as a studio, grows along with Corepunk. There is no doubt that we are becoming stronger and more experienced, and the game will only continue to improve and grow. We are gaining momentum.
Meanwhile, we are preparing for the next round and the upcoming wipe, and we want to fix as many critical aspects of the game as possible before then. We understand that some players are not playing due to existing balance and gameplay issues, which we aim to resolve as much as possible before the next wipe.
To our friends participating in Alpha 4 testing, we continue.
To all our other friends, we look forward to seeing you on November 26th at the start of early access! Make sure to join us—it will be hot and fun!
Dear friends, if there's one positive thing that could be said about our team over the years, it's our passion, belief, and dedication to our work. We will see this through to the end, no matter what it takes, and we will bring Corepunk to market in high quality. Now, with such a supportive community behind us, there's no doubt that Corepunk is destined for great success—we won't let you down!