The following is an official news post, originally available here.
We wanted to give you an update on what we’ve been working on and our immediate plans.
Starting with an important announcement: today, at around 9 PM Amsterdam time, we will take the servers down for about an hour to update the build. This update will include a full wipe of progress and characters.
This wipe is necessary due to a bug with passive talent bonuses that allowed many characters to stack various stats and bonuses, making them overpowered. We believe we have identified and fixed the bug, but we cannot correct the issue on existing characters without deleting them. Therefore, a wipe is essential.
We are implementing numerous server fixes, and it’s challenging to accurately assess their effectiveness while hundreds of broken characters are still in the game. To objectively test these fixes, we need to reset progress and start fresh.
We understand that this may negatively impact some players’ motivation to continue playing, and you’re right to feel that way. However, bugs that drastically diminish the value of progression for all other players are critical and must be addressed first and foremost. Additionally, this is crucial for our work and highly effective in tuning and fixing the game.
Starting the game anew, armed with your knowledge of its mechanics, rules, and optimal strategies, can be enjoyable. It’s like starting a new round—everyone begins from scratch, and we’ll see how successful each of us will be this time. We understand that some of you may find this less fun in a slow-paced game like Corepunk, but early progression should feel smoother for those who have already gone through it once. Plus, the game’s economy will be healthier after the reset, benefiting those who enjoy crafting and trading.
We’re continuously adding many improvements and fixes to the game. With updates, you’ll notice new mobs, environments, and various enhancements scattered throughout. There are so many changes that we’re not currently maintaining detailed patch notes. We know they’re needed, and we will begin updating and detailing them regularly soon. For now, the sheer volume of daily fixes would be a distraction from our focus on improving the game. Once we’ve fixed most of the game, we’ll start producing detailed patch notes consistently.
We want to express our deepest gratitude to our community—veterans and new members alike—for playing the game, staying with us, helping us improve it, and providing valuable feedback. Your active participation in the development process is invaluable. Without you, this work wouldn’t be possible. We could never organize internal tests on such a scale, testing all aspects of the game and receiving real-time feedback from testers to make immediate corrections. This has only been possible because you’ve maintained a stable online presence. Despite the numerous critical technical and gameplay bugs we’ve encountered, you’ve kept the servers active, and that’s the best support you could give us. This allows us to work on the game while you watch its evolution and changes. So please, keep playing, and we’ll continue to do our part by fixing the game daily. The game has already improved significantly since the start of the test, and this process is irreversible. We’ll get it to a state where you can fully enjoy Corepunk without interruptions.
Given that this is the second wipe during this test, and understanding how crucial it is to maintain consistent large-scale testing for game quality, we’ve decided to extend the Alpha 4 test until the end of October. We’ll keep the servers running continuously, and as mentioned, we’ll keep adding new content and polishing the existing content. To be honest, there may be more wipes—claiming otherwise would be misleading—but this doesn’t mean we won’t eventually reach a point of extended periods without wipes. That’s our next big goal.
Our plan is to fix the game as much as possible during the test so that it plays smoothly, with minimal noticeable bugs. Then, before early access, we’ll shift to actively marketing the game and drawing significant attention to it. This seems like the right strategy at this stage.
We want to thank all test participants for your dedication and, as a token of appreciation, we’ll be gifting you a skin from the Sabbath set, adapted for all hero bodies. The key for this skin will be sent to all participants of today’s wipe.
Additionally, everyone who plays until the end of the Alpha 4 test will receive a mount—a beautiful horse—as a gift.
These two skins will be unique, won't be sold anywhere, and can't be obtained in the game.
The skin keys will be sent out by the start of early access.
Dear friends, each day we’re doing great work together to develop Corepunk—we make an excellent team! Let’s meet in the next round and make it even better than the last!