Addressing Item Duplication: Today's Fixes And Future Plans

Addressing Item Duplication: Today's Fixes And Future Plans

Published 2 Months Ago News & Updates Artificial Core

The following is an official news post, originally available here.


Hello everyone!

With this update, we want to address the issues related to item duplication. Today's fixes should eliminate all known item duplication methods that we're currently aware of. Again, these fixes have been successful in our internal tests, but on the live build, things can always go off track or there may be other duplication methods we're not yet aware of. In any case, we really appreciate you bringing these issues to our attention, allowing us to fix them. This test is crucial and beneficial for the game, and we're grateful for your participation, feedback, and comments.

Here are a few key points from this update:

As we've mentioned before, our current focus is entirely on the technical aspects of the project—server stability, fixing all leaks that allow item duplication, and resolving bugs. Our top priority is to make the game enjoyable and ensure that nothing disrupts your immersion.

With this update, we’re adding recipes to the synthesis machine, enabling you to craft Tier 1 and Tier 2 artifacts, as well as Tier 2 weapons using rare and epic items with additional bonuses. Next week, we plan to introduce advanced crafting through the synthesis machine for runes and chips. This mechanic will add depth and replayability to crafting and expand the utility of items. For example, there’s already a logic where you can combine six common items to create one uncommon item, reducing the random factor in crafting. We’re continually adding new recipes and logic to the synthesis machine.

There will also be an option for party members to trade items within a certain timeframe. We've wanted to release this feature for a while but couldn't get to it due to critical bug fixes.

You’ll be able to open additional tabs in the bank. To do this, you’ll need to buy a consumable item from the banker, which will unlock an extra tab in the bank. This is a temporary measure, and in the near future, we’ll introduce a full-fledged system of bags for the bank and inventory, enhancing convenience and gameplay variety.

Plans for next week:

Our plan for the coming week is to continue testing the fixes for item duplication, as well as the balance of mobs and bosses. We’ll also test the new items we’re adding to the game and deepen the crafting system. We’ll expand the logic of the synthesis machine for all professions, introduce two troll bosses with corresponding loot, and implement a host of additional items, gameplay fixes, and balance adjustments. If everything works as expected, we’ll perform a wipe at the end of the week and start a new cycle, which we hope will last much longer and be even more enjoyable. The goal of this cycle will be to test the new balance, considering all the updates and complete itemization.

To reiterate, we are continuously working on all aspects of the game, and we hear and understand the community’s feedback. In fact, it's thanks to your feedback that we’re able to fix and polish the game so effectively. We’re constantly working on quests to make objectives clearer, remove the need to submit rare resources, and provide more valuable rewards for completion. We're also improving and balancing bosses, fixing gameplay bugs, adding tons of new content, and enhancing the overall quality of the game every week. This kind of effective work is nearly impossible with just internal testing due to differences in scale. That’s why we decided to extend the test—because adding content, testing it, and polishing it in the live game is a unique opportunity for a developer to prepare for early access, and we’re taking full advantage of it. The number of fixes we’re implementing each week exceeds everything we've done before, and the data on our vulnerabilities at this stage is incredibly valuable. We’re aware of most of the issues that arise, and we’re solving them one by one every day.

Dear friends, over the next three months leading up to Corepunk's early access, the game will be refined, polished, and expanded with new content. We want to extend our deepest thanks to everyone actively participating in this process—you’re helping us bring the game to market and make it a quality product.

Thank you for playing!


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