Welcome to COREPUNK.PRO – Your Ultimate Destination for Corepunk!

Published 1 year ago Community Corner Ryan
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Greetings, adventurers of Kwalat!

If you've been following the mesmerizing world of Corepunk, with its sprawling landscapes and dynamic combat, you've come to the right place. Welcome to COREPUNK.PRO, your trusted guide and news source in the intricate realms of this much-anticipated MMORPG.

Why COREPUNK.PRO?

Our passion for Corepunk mirrors yours. With an experienced team at the helm that previously graced the community with top-notch content for games like RuneScape, Diablo III, and Diablo IV, we're dedicated to providing insightful articles, in-depth guides, and perhaps a few surprises along the way!

What Can You Expect?

  1. Breaking News & Updates: From the smallest patch notes to the biggest game-changing announcements, if it's happening in Corepunk, it's on COREPUNK.PRO.

  2. Guides Galore: Whether you're a battle-hardened warrior or a novice explorer, our guides cover every nook and cranny of the Corepunk universe. Class builds, dungeon walkthroughs, crafting secrets, and more!

  3. Interactive Tools & Features: We're not just about words. Stay tuned for handy tools and interactive elements designed to enhance your Corepunk experience.

  4. Community-Driven Content: We're powered by you, the players. Share your stories, art, and feedback. Let's build a thriving community together.

Join Us on the Journey

As the launch of Corepunk draws nearer, the excitement is palpable. And guess what? We're on the frontline, eagerly awaiting access to the beta. With hands-on access, we promise to dive deeper, unraveling the mysteries and strategies of the game. Your feedback and suggestions will be our guiding light, ensuring we stay on the right path.

A Legacy of Passion and Dedication

COREPUNK.PRO isn't our first rodeo. With a rich history in web development and gaming, particularly as an official Diablo III fansite creator and top streamer, we understand the pulse of the gaming community. We're here for the long haul, committed to making this platform evolve, grow, and cater to your Corepunk needs.

Final Words

This isn't just a website; it's a labor of love. Our excitement for Corepunk knows no bounds, and we can't wait to embark on this journey alongside you. Together, let's explore, conquer, and celebrate the world of Corepunk.

Stay sharp, stay informed, and above all, stay passionate. Welcome to COREPUNK.PRO!


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First Steps in Corepunk: September Test Recap and Upcoming Plans

Published 1 year ago News & Updates Artificial Core

The following is an official news post, originally available here.


Hey everyone,

We recently concluded our first test on September 30th, and we're excited to report that it was a success. Many of the bugs you encountered were already known to us, and we're on the task of addressing them for our next round. On the technical side, it was good to see the game run without significant frame drops. We're actively working on bringing an even smoother experience in upcoming tests.

A big takeaway from your feedback was the immersive nature of the Corepunk world. It's good to know our efforts in crafting a rich atmosphere resonated with many of you. We're committed to enhancing this immersion in future updates. However, we did notice certain elements, like limited content, affecting the game's balance and disrupting players' flow. We'll fix that in our upcoming updates by expanding testable content.

Quest navigation was a highlight in the feedback. While we believe direct quest markers might take away from the sense of exploration, we're looking to improve quest structure and will add more general markers and zone names to the map for clarity.

The beauty of MMOs is that every player brings their own style to the table. Our world is designed for exploration, and sometimes, missing an NPC or two is part of the adventure. Encountering an unexpected character in a remote area should feel like a unique event. We aim for a genuine world where players choose the pace. 

One of the things we liked seeing during the test was how players interacted with each other. It felt natural and is exactly what we were aiming for with Corepunk.

But, we did see that playing solo was more challenging than we wanted. Corepunk is designed for both solo and group players. There are designated passive talent trees for solo players. But we see that some balance fixes are required to improve that experience.

We wanted to mention that it was our first test. You should expect changes to the balance as we test gameplay and game systems. But the core gameplay loop will more or less stay the same, challenging but not hardcore. Moving forward, Corepunk will continually evolve, with each testing phase aimed at refining the game further.

Huge thanks to everyone for the interest and support in Corepunk. We especially appreciate those who participated in the test for their invaluable feedback. We're sure it will help us to improve the game.

We're already gearing up for another test by the end of October, and we can't wait to welcome even more of you to provide insights. And look forward to seeing you again at the end of October!

Best wishes,

The Corepunk Team