The following is an official news post, originally available here.
Thanks for your continued interest and support, etc etc. We’re glad you’re here. Many of you have already pledged your support by pre-ordering the game on our new web shop! Thanks for trusting us to deliver an excellent product unlike any other MMO out there. If you haven’t yet done so, go ahead and pre-order here.
We’ve been tinkering away at a whole host of new features, content, and improvements to Corepunk since our last playtest a month ago. Take a look!
Players at level 8 or higher can now buy Motorcycle Mounts from Tor MacDrummond in Riverrise City. Cruise through Kwalat with ease and style!
A new machine lets players attempt to combine materials and resources themselves, no recipe required! Go experiment and see just what wondrous combinations you can create!
Players can now access the new Synthesis Machine at any of the crafting workbenches for:
You can see a new tab in the crafting interface. Players must be at least level 9 to access the Synthesis machine.
All vendor NPCs now have changing inventories, and changing prices! So check back often and see what new goodies are available!
We’ve made various polish improvements and changes to many of our denizens on Kwalat. Including, but not limited to:
Go pick a fight with them and enjoy!
We have made a lot of changes, and it is possible that you’ll run into some issues if you’ve had the game previously installed. If you have, please do the following:
C:\Users\<your-username>\AppData\\Local\
and delete the Artificial Core
folder (otherwise, the launcher will hang on the Update button and will not update or download anything)C:\Users\<your-username>\AppData\Local\Artificial Core
and completely reinstall the game)⚠ Attention ⚠
The following is an official news post, originally available here.
We wanted to clarify a few things about pre-ordering Corepunk, and share a few upcoming improvements! Details below.
Currently we support payment with major credit cards, but we recognize that not everywhere in the world has access to them. We are working to add support for more ways to pre-order Corepunk, and expect to have them up and running before the start of Alpha Playtest 4 on August 6th, 2024.
We are working on a regional pricing solution for our friends in South America, and we hope to have that figured out before the start of Alpha Playtest 4. We are grateful for your interest and support, and want to ensure you are paying a fair price.
Just follow these steps:
Adventurers, we see you in every corner of the world, and there are more and more of us every day. We’re excited that you want to purchase Corepunk, join us in the world of Kwalat, and challenge yourself! We are working hard to make the game accessible to everyone, everywhere. Our journey has only just begun, so please be patient. Some updates will take time, but we are working just as fast as we can. Thank you for standing by us. We will do the same.
Thank you all for your immense support!
Keep moving forward!
The much-anticipated game, “Light Bless the King,” the first chapter in the Corepunk saga, is now available for pre-order. This installment immerses players in the world of the Elaniens, one of the game's four main cultures. The Elaniens, under the leadership of their visionary king, have unified various factions and brought advanced light technologies to their capital, Leithana. Renowned for its photonic gadgets and mana-driven robots, Leithana stands as a beacon of progress and defense against the ominous Valley of Sins. Players will explore the rich history, technological marvels, and the unyielding valor of the Lightbearers in their quest to protect the kingdom.
Three pre-order packages are available, each offering unique bonuses and exclusive items:
To enjoy “Light Bless the King” at its best, ensure your system meets or exceeds the following requirements:
Don’t miss your chance to be among the first to experience the epic journey of the Elaniens in “Light Bless the King.” Choose the pre-order package that suits you best and prepare for an adventure filled with light-based technology, heroic battles, and a rich narrative.
The following is an official news post, originally available here.
We have finally launched the affiliate program and would like to provide more detailed explanations.
The program will operate in a test mode for a while as we also gain experience and learn in this area. We may make mistakes or encounter issues, but we will always try to improve the quality. We will see how the program works, listen to your feedback, and then finalize it. For now, everything is temporary and in an alpha testing mode, and it may change depending on the situation and your feedback. If any issues arise, we will address them as we go.
So, we are testing not only the game but also the affiliate program.
Until the start of early access, we will set payouts for the program within 60 days. This is done considering that we expect most returns after the Alpha 4 test. We understand that most players will come to try the game, and those who do not like it will refund their money. For our convenience, security, and the convenience of affiliate program participants, it will be more logical to pay the commission after the Alpha 4 test, after the main wave of refunds.
After the start of early access, we plan to switch to monthly commission payouts every 30 days.
IMPORTANT:
An affiliate will not be able to receive a commission from their own link.
An affiliate can claim a payout only starting from a commission amount of 20 euros and above.
Friends, we want to note that this is a new experience for us, including sales, marketing, and the affiliate program. Our main desire is to provide opportunities for our community, for those who support us, to have more opportunities for self-realization in the Corepunk universe. But we also want to say that only time and experience will show how effective this effort from our side will be.
Sign up at: af.corepunk.com
Disclaimer: This page may look bad on some Windows machines with antivirus software due to a CSS file in the default theme having conflicts. We’re working with UpPromote to fix it ASAP. Sorry for the inconvenience.
See you soon! And thank you!
The following is an official news post, originally available here.
Let’s get straight to the point for those who don’t like reading long texts 🙂 The next few lines contain 90% of the necessary information.
We will release the game in early access on November 26, 2024.
Pre-orders will start tomorrow, July 12, at 8 PM Amsterdam time.
The next Alpha 4 test will last a month and will run from August 6 to September 6. All participants of Alpha Test 1 and those who purchased a pre-order will be invited to this test.
Now for a lot of text - we’ll cover several important topics.
As developers, Alpha-3 went very well for us. We hosted 50,000 players and successfully tested several key fixes to our infrastructure, significantly improving the game’s smoothness and stability. Although shards and other technical aspects still require our time and attention, we can now confidently say that we’ve eliminated the root causes of these errors and there are no more unknowns for us. We are aware of all existing bugs and vulnerabilities and are actively working on them. With each phase, you will feel more stability, smoothness, and tactile feedback.
The same goes for gameplay; everything went better than well for us. Your creative approaches to exploring and mastering the content are impressive. We’ve never seen such a variety of play styles before; it’s a great experience for us. Every aspect of the game - gathering, crafting, PvE, PvP, questing, and world exploration - has found its players. This is precisely how Corepunk was envisioned; game systems should allow you to dabble in everything or dive deeply into one direction.
Corepunk is a huge, lively, and rich open world, full of secrets and opportunities. The model is “entertain yourself” 🙂 while Corepunk is a theme park MMORPG with a sandbox atmosphere and a touch of survival.
We want to clarify - the game requires significant polishing in all directions. Most of what you see in the game today is a work in progress. Animations, effects, questing, mechanics, and everything presented in the game is not the final quality of the product, including visuals, which still have many prototype variations. We polish the game while simultaneously assembling content and producing features. The game is far from our vision of full polish, and this work will continue non-stop.
During the test, we will test several important systems, some of which will add logic to the entire gameplay, and we will refine and balance them together with you during the test. We are very much looking forward to this work. Our goal is to work in real-time with a constantly playing base of players and gain the most benefit through precise balance calibration. Learn and gain experience.
Two important systems that we have previously introduced - the synthesis machine and NPC traders. Both systems are aimed at depth and replayability.
You will be able to level up your character to level 20 (now officially). Accordingly, 3 branches of passive talents will be available. Builds and gameplay will become more diverse.
A new location with new game rules and a new environment will be added to the northern part of the world. In the past test, we tested the concept of a PvP/PvE battleground in the open world and were very pleased with how it played out. We hope that in the next test, the open world battleground will reveal its full potential due to a denser population of characters.
The new location will simulate a dungeon in the open world for players of level 20. The location will be inhabited by strong creatures, bosses, and their minions, and even a fight with the minions will feel like a good challenge, while bosses will require thorough preparation.
Alpha 4 test will have mounts.
Some of this content might not be fully prepared for the test release, but as you level up and strengthen your characters, we will continue to gather, add, and fix new content during the test.
No new weapon specializations will be presented in the test.
We are constantly working on improving all aspects. When we launch the test, it will be an excellent platform for us to test everything we want, find and fix a large number of bugs and problematic areas in the gameplay.
Expect bugs and vulnerabilities in gameplay and other joys of alpha testing. Hopefully, there will be no critical bugs.
We do not plan to wipe progress during the test; we want to see late gameplay when most players have leveled up, are well-equipped, and can engage in end-game PvE and PvP activities. But if a situation arises where we realize that to make the test and feedback effective, we need to wipe the progress and restart the test, we will do so, as effective work during the test is our priority.
Therefore, we want to warn players about this in advance.
In the past test, we did not fully see the PvP component because when we invited more people to the test, high-level players dispersed across servers, and there weren’t enough players in high-level locations. In the next test, when more players level up, there will be significantly more interesting moments.
We will improve the early game experience for the test, but not by balance adjustments, rather by good polishing.
Quests will be fixed, and rewards will be refined and improved. Ideally, we want to make it so that a player who comes to the game for the story and wants to learn the plot, laugh at jokes, or ponder the meaning of life, can engage solely in questing without paying much attention to other activities. At the same time, questing will allow you to level up to the maximum level and gear up. That’s the plan, and we will polish it together with your feedback.
We regret that some players did not like the game, and if you change your mind in the future, we will always be very happy to have you back.
We warmly welcome the many new players who enjoyed the game. Welcome to our community, thank you for your trust, and we will do our best not to let you down.
We are still thinking about trading and considering our options. Obviously, it is impossible to completely avoid RMT (real money trading); this is the flip side of trading, and one cannot exist without the other. The problem arises when it goes beyond reasonable limits. We are looking for effective methods to reduce the negative impact of RMT, and we already have interesting ideas, including information from Alpha 3 test, but we do not harbor illusions that we can completely avoid it. We are still observing and collecting data. The next test will have more potential for data collection in this regard.
The early access servers will launch on November 26, 2024 🙂
To ensure as many players as possible can play Corepunk, we are expanding the number of regions where game servers will be located.
Servers will be located in the following regions:
Unfortunately, we will not be able to provide full and high-quality localization in languages other than English at the start of early access. However, for those who want to play Corepunk, we will connect Eleven Labs to early access, and you will be able to play with text translation in your preferred language.
Regarding wipes during early access, here’s what we want to say - we do not want or plan to wipe after the start of early access, but if a critical bug or exploit (like item duplication) severely damages the gameplay experience, we will act sensibly and, of course, wipe progress and restart the servers.
Players should consider this when deciding to buy or not buy early access.
The next in line are Dwarves and Demons, and if we do not manage to introduce them by early access, they will be the first on the priority list for release shortly after the start of early access.
We will continue to develop “extraction” mechanics in Corepunk, as the game’s open world concept allows us to create interesting game rules in different parts of the world, maintaining a delicate balance between PvE and PvP content.
After early access begins, we will continue to ramp up production. The game will be in an active stage of development until the full release.
Pre-orders will start tomorrow at 8 PM Amsterdam time.
Purchasing a pre-order grants access to Alpha 4 test.
You will be able to purchase preorder on our website.
Note: To obtain the pre-order bonus skin, the player will need to acquire the mount in the game using the same method as other players. The skins have unique markings 405 and 403 and a unique color. These aspects of the skins will be exclusive to pre-orders and will be available for purchase for a limited time. After the pre-order update, the skins in the pre-orders will be sold without the 405 and 403 markings.
These mounts will be available in the game in different colors and without the numbered markings, and they can be obtained through the standard gameplay method.
At any time before the test, during the test, and after the test, until the start of early access, you can always request a refund. We want players to be able to try the game before it goes into early access. We believe that in a month of gameplay, you can understand whether you like the game or not.
If you are not sure the game can bring you joy - do not buy a pre-order.
If you doubt our ability to deliver a high-quality product - do not buy a pre-order.
If you bought the game, but after playing the test you did not like it, even if you played the whole month and decided that the game is not at the level of polish you expected or lacks content - request a refund.
A strong community is essential for a long-term business model, but it is important that people are satisfied with the money spent, understand what they are paying for and what they are getting, and do not have overly high expectations. This is crucial for the success of the game.
For those who are eagerly waiting for Corepunk, we want to say that financially we are capable of bringing the game to full release and even a bit beyond. But if you like the game and what we are doing and decide to buy it, we will be grateful for your support. This will expand our capabilities and allow us to stand more firmly on our feet, knowing that players are voting for us with their money.
Tomorrow, along with the start of pre-orders, we are launching an affiliate program for everyone who wants to participate in promoting the game.
We want to share the revenue with everyone who spends their time on the game. And of course, this approach can positively affect sales.
20% of the game’s sales will go to those who have signed up for the affiliate program.
Now any player who wants to support their favorite streamer or creator of interesting and useful guides, perhaps you want to support your favorite Corepunk website creator or just support a friend who got you into our universe, can use the link from the person they want to support with their purchase, and 20% of the game sale will go into their wallet.
We have no restrictions in this program; anyone can register. The program will work for everyone who wishes to participate.
Tell your friends, acquaintances, or your subscribers about the game; perhaps they will be interested and enjoy the world of Corepunk.
Note: An interesting fact is that the game has almost no middle ground, players have divided into those who loved the game and those who hated it.
P.S.: MMORPG is a rather complex genre. All this time, we have not just been showing the game, but we have been showing ourselves as a team. Who we are, what we are capable of, and how dedicated we are to our goal. Whether we can tackle complex tasks. Whether we can build trust as a studio. Our sales are directly proportional to the community’s trust in us. This is a simple and obvious fact.
Thank you all for these years of faith in us, for all your energy that fuels the universe of Corepunk!
See you soon!
We're excited to announce that we have a surplus of keys for the current Alpha 3 test, and we're giving them away to our amazing community! Your support means the world to us, and we hope you'll grab a key and experience Corepunk firsthand.
Download the game client here: https://corepunk.us12.list-manage.com/track/click?u=ae9f5e2b112ff88bf4e76aaf0&id=13bca9e5ee&e=0c784db373
If you played previously, please follow these steps:
If you're joining for the first time:
Below is a list of keys available on a first-come, first-served basis. Best of luck, and happy gaming!